AI Insights · Timothy · March 2022
Top 5 Theme Parks Games on Android in Slovenia - Q1 2022
Discover the performance trends of the top 5 theme park games on the Android platform in Slovenia during the first quarter of 2022, including downloads, active users, and revenue metrics.
During the first quarter of 2022, the top 5 theme park games on the Android platform in Slovenia displayed varied performance metrics in terms of downloads, active users, and revenue. Here’s a detailed look at how each app performed:
Theme Park 3D - Fun Aquapark experienced a significant surge in weekly downloads, peaking at 2.9K in the week of February 21. Downloads then gradually declined, ending the quarter at around 870. The app’s weekly active users mirrored this trend, starting from 95 in mid-February and reaching a high of 4.5K by the end of February before dropping to 1.9K in late March. Notably, there was no revenue generated throughout the quarter.
For aquapark.io, weekly downloads remained relatively stable, fluctuating between 137 and 287. Weekly active users showed a downward trend, starting at 1.8K in early February and decreasing to 1.4K by the end of March. Similar to Theme Park 3D, this app did not generate any revenue during the period.
Uphill Rush Water Park Racing maintained a low but steady download rate, ranging from 53 to 88 downloads per week. The weekly active users metric saw a slight decline from 167 at the beginning of the quarter to 132 by the end of March. Revenue for this app remained at zero throughout the quarter.
Idle Theme Park Tycoon saw a modest number of weekly downloads, varying between 38 and 132. Weekly active users started at 749 at the beginning of the quarter and decreased to 468 by the end. Revenue showed minimal activity, peaking at $36 in late December and dropping to almost negligible amounts in the following weeks.
Finally, Thrill Rush Theme Park had the lowest weekly download numbers among the top 5, ranging from 19 to 61. Active users also declined from 65 at the beginning of the quarter to 28 by the end. No revenue was generated during this period.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile apps. For a deeper dive into the performance of these and other apps, visit Sensor Tower.